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; OFFENSIVE SCRIPT (Handle AI Planning)
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;
; USAGE:
;
; Basic structure of an AI planning event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #SIZE= How many units should be assigned to this plan?
;        Format: min_size, max_size
; #BUILD_LENGTH= How many game turns (Axis or Allied) do you want the build up period of the plan to last?
; #LENGTH= How many game turns (Axis or Allied) should pass before the plan (post #BUILD_LENGTH period) is cancelled?
; #RANGE= How many hexes should we search for units to fulfill this plan?
;         Range checks from both the first listed #FRIENDLY_POSITION and then the #GOAL_POSITION if needed.
; #GOAL_POSITION= What is the map position that is the objective of this plan?
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #STEAL= Set priority by stealing units from other plans
;         Values: [0, 3]; False= 0; Steal_Offensive= 1; Steal_Defensive= 2; Steal_Offensive_Or_Defensive= 3)
; #FRIENDLY_POSITION= Positions that must be under friendly control in order for event to occur
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [min_activation%] [surrendered_flag]
; #TACTICAL_CONDITION= Tactical map position (resource) that currently MUST NOT be threatened for event to
;                      occur, i.e. plan owner should have tactical advantage over this position
;                      Format: x,y [tactical_flag]
; #ACTIVATE_POSITION= Condition positions that will serve to ACTIVATE the event.
;                     Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                     Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; #CANCEL_POSITION= Condition positions that will serve to CANCEL the event.
;                   Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                   Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Plan identity is determined by #COUNTRY_ID, and #GOAL_POSITION.  A country can only have a
; single plan based on this criteria and will be assigned the first valid plan regardless of duplicate
; script entries (even if the remaining control '#' values are different).  
; Note:  This will also allow you to set up a variety of plans with the same identity but different 
; control '#' parameters where the first 'event' satisfied will be the fist plan assigned (for added variability).
;
; BUILD_UP_OFFENSIVE - Once this plan is successfully converted to an OFFENSIVE plan the game engine will automatically
; declare war if the #GOAL_POSITION still refers to a currently inactive country.
; Note:  This plan may also be cancelled (prematurely) and reassessed if the #GOAL_POSITION refers to a recently activated
;        country (i.e. through diplomacy, events, opponent's declaration of war etc.)
; Note:  BUILD_UP_OFFENSIVE plans will only be assigned to fully activated countries.
;
; Internally the game engine automatically assigns OFFENSIVE and DEFENSIVE plans depending on the current tactical
; situation.  In this case the plan keeps track of several tactical ratios.  A CANCEL_RATIO is assigned that is
; 1/2 of the plan's START_RATIO.  If the CANCEL_RATIO is ever met then the plan is cancelled and reassessed.

; For example, a CANCEL_RATIO= 1 and a #PLAN_ID= OFFENSIVE would mean that the plan would be cancelled
; if we ever reached a tactical situation of 1-to-1.  Meaning tactically the current offensive presence must
; remain greater than the current defensive presence of your opponent.  For DEFENSIVE plans a lower CANCEL_RATIO
; value such as CANCEL_RATIO= .5 would mean that the plan's defensive presence is now 2-to-1 in comparison to the 
; presence of enemy offensive units.  Subsequently this plan would now be cancelled in favor of a new OFFENSIVE 
; plan (automatically handled by the game engine).  See CURRENT_RATIO formulas below for more details.
;
; The CURRENT_RATIO formulas:
; OFFENSIVE -> current ratio := tactical defense / tactical attack (threat)
;
; DEFENSIVE -> current ratio := tactical attack (threat) / tactical_defense
;
; Mapwise, the tactical situation is assessed for each unit and resource based on each offensive/defensive unit
; within a 5 tile range (8 tiles for naval units) and by the tactical attack/tactical defense values divided by
; their distance.  Note, air units are assessed if they are within general strike range of a unit or resource.
; For AI units the planning and tactical assessments can be determined by selecting an AI unit and then pressing
; the tilde ('~') key.  General AI info can be also accessed at any time by pressing the tilde key when nothing
; else is selected on the map.
;
; Format for General Plan Information:
;      - Country -
;      [PLAN_ID] GOAL_POSITION:  INITIAL_SIZE  SIZE(CORE UNITS)  TOTAL_SIZE  START_RATIO  CANCEL_RATIO  CURRENT_RATIO  LENGTH  TURNS_PASSED
;
; Note:  This can also be viewed during FoW so don't check unless you really want to know what the AI is up to!
;
; #SIZE - This value must be satisfied or the event will not occur.  For example, if the game engine cannot find enough
; enough units to satisfy the #SIZE requirement the event will not be added to the active plan list.
; Note:  #SIZE values refer to the number of units assigned to a plan except for non-core units including:
;              HQ, Anti-Air, Artillery, Rail Gun, Coastal Gun, Rockets, Armoured Train, Anti-Tank, Airships, Fighters, 
;              Tactical Bombers, Medium Bombers, Strategic Bombers, Maritime Bombers, Kamikazes
;        These non-core units are added to the plan (closest available unit without a plan) after all other land units.
;        Therefore, a plan set to #SIZE= 5 would infact end up being a plan with a size equal to 6 after the game engine 
;        includes an HQ and so on.  Essentially, in order to have the plan satisfy the #SIZE requirement keep in mind the 
;        original count does not include available HQ, Rockets, Air Fleet and Bombers as these are added in after the
;        #SIZE value is satisfied.
;
; #BUILD_LENGTH= - How long do you want the build up period of the plan to last?
;
; #LENGTH - How long do you want the plan (post #BUILD_LENGTH period) to last?
;
; #GOAL_POSITION - This must be either a Town, City, Capital or Fortress etc.
;
; #STEAL - Do we steal units available from other plans?
; Note:  This flag will only allow you to steal units from existing OFFENSIVE or DEFENSIVE plans.  
;        See STEAL ID REFERENCE VALUES for more details.
;
; #FRIENDLY_POSITION - First position must refer to a land tile, subsequent positions can refer to either land or coastal tiles.
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIENDLY_POSITION refers to the current side associated with this 
;        plan.  Each #FRIENDLY_POSITION will be read using AND logic.
;
;        For all AI scripts that use the #FRIENDLY_POSITION field, the AI picks available units closest to and connected to
;        the first #FRIENDLY_POSITION, within #RANGE, and then sends them to the nearest available position for the script; 
;        e.g., a city for a GUARD script, a port for a TRANSPORT script, etc.  All AI scripts require that the first 
;        #FRIENDLY_POSITION be a land tile, with the exception of Fleet scripts.
;
; More than one #VARIABLE_CONDITION can be set.  Under #VARIABLE_CONDITION you can also list countries
; that have not yet fully entered the war.  For example by listing an activation % less than 100% you
; are providing a check where the #VARIABLE_CONDITION country must meet a minimum activation % (but is
; not yet at 100%) in order for the event to occur.  To check for a fully activated country simply
; list the activation % at 100%.  Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #TACTICAL_CONDITION can be set.  #TACTICAL_CONDITION refers to the current side, i.e.
; country associated with this plan having tactical superiority over the specified map position.
; Tactical superiority can be fine tuned via the TACTICAL_ID flag.  Each #TACTICAL_CONDITION line will
; be read using AND logic.
; Note:  TACTICAL_ID= SEA implies that the port or city in question has an adjacent enemy unit in order for it
;        to be threatened.  For example a land locked city can never be threated by SEA so this can be used as a
;        dummy position.
;
; More than one #ACTIVATE_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #ACTIVATE_POSITION line will be read using OR logic.
; Note: Once a plan has been properly activated then all references to #ACTIAVATE_POSITION are removed
;       from the plan as these conditions have been satisfied.  Use #CANCEL_POSITION to set the CANCEL conditions
;       based on unit positions for the event.
;
; More than one #CANCEL_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #CANCEL_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for #LEVEL and not the level names
; Use the reference values provided for TACTICAL_ID and not tactical names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #SEA= Sea
; #NEUTRAL= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; STEAL ID REFERENCE VALUES
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;
; FALSE= 0
; STEAL_OFFENSIVE= 1
; STEAL_DEFENSIVE= 2
; STEAL_OFFENSIVE_OR_DEFENSIVE= 3
;
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; TACTICAL ID REFERENCE VALUES
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;
; ANY= 0
; LAND= 1
; AIR= 2
; NAVAL= 3
;
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; POLITICAL ALIGNMENT REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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; ALLIED SCRIPTS - Build Up Offensive (UK)
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;

; UK Prepares To Attack Brussels
{
#NAME= UK Build Up Offensive (BEF) - Brussels (Leaning Allied)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 1
#LENGTH= 5
#RANGE= 15
#GOAL_POSITION= 155,80
#DATE= 1940/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Maginot
; 3rd Line - Maginot
; 4th Line - Maginot
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 162,85
#FRIENDLY_POSITION= 162,87
#FRIENDLY_POSITION= 160,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies (not fully active) and not surrendered AND
; 3rd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [0] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened
#TACTICAL_CONDITION= 151,84 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Cancel condition:
; 1st Line - 1 Axis unit with 4 tile range of Paris OR
; 2nd Line - 6 Axis units within 3 tile range of Maginot OR
; 3rd Line - 4 Axis units within 2 tile range of Maastricht
#CANCEL_POSITION= 151,84 [4,4] [1,1] [1]
#CANCEL_POSITION= 160,84 [3,3] [6,6] [1]
#CANCEL_POSITION= 157,79 [2,2] [4,4] [1]
}

; UK Prepares To Attack Brussels
{
#NAME= UK Build Up Offensive (BEF) - Brussels (Leaning Axis)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 1
#LENGTH= 5
#RANGE= 15
#GOAL_POSITION= 155,80
#DATE= 1940/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Maginot
; 3rd Line - Maginot
; 4th Line - Maginot
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 162,85
#FRIENDLY_POSITION= 162,87
#FRIENDLY_POSITION= 160,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Axis (not fully active) and not surrendered AND
; 3rd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [1] [0] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened
#TACTICAL_CONDITION= 151,84 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Cancel condition:
; 1st Line - 1 Axis unit with 4 tile range of Paris OR
; 2nd Line - 6 Axis units within 3 tile range of Maginot OR
; 3rd Line - 4 Axis units within 2 tile range of Maastricht
#CANCEL_POSITION= 151,84 [4,4] [1,1] [1]
#CANCEL_POSITION= 160,84 [3,3] [6,6] [1]
#CANCEL_POSITION= 157,79 [2,2] [4,4] [1]
}

;UK Prepares To Attack El Aghelia
{
#NAME= UK Build Up Offensive - Benghazi -> El Aghelia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,12
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 184,126
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Benghazi
; 2nd Line - Tobruk
; 3rd Line - Alexandria
#FRIENDLY_POSITION= 186,122
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 206,124
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1st Line - 1 Axis unit within range of Alexandria OR
; 2nd Line - 1 Axis unit within range of Cairo OR
; 3rd Line - 1 Axis unit within range of Jerusalem
#CANCEL_POSITION= 206,124 [2,2] [1,1] [1]
#CANCEL_POSITION= 208,126 [2,2] [1,1] [1]
#CANCEL_POSITION= 216,123 [2,2] [1,1] [1]
}

;UK Prepares To Attack Sirte
{
#NAME= UK Build Up Offensive - El Aghelia -> Sirte
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,12
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 179,124
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - El Aghelia
; 2nd Line - Alexandria
; 3rd Line - Tobruk
; 4th Line - Benghazi
#FRIENDLY_POSITION= 184,126
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1st Line - 1 Axis unit within range of Alexandria OR
; 2nd Line - 1 Axis unit within range of Cairo OR
; 3rd Line - 1 Axis unit within range of Jerusalem
#CANCEL_POSITION= 206,124 [2,2] [1,1] [1]
#CANCEL_POSITION= 208,126 [2,2] [1,1] [1]
#CANCEL_POSITION= 216,123 [2,2] [1,1] [1]
}

;UK Prepares To Attack Tripoli
{
#NAME= UK Build Up Offensive - Sirte -> Tripoli
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,12
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 172,121
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Sirte
; 2nd Line - Alexandria
; 3rd Line - Tobruk
; 4th Line - Benghazi
#FRIENDLY_POSITION= 179,124
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1st Line - 1 Axis unit within range of Alexandria OR
; 2nd Line - 1 Axis unit within range of Cairo OR
; 3rd Line - 1 Axis unit within range of Jerusalem
#CANCEL_POSITION= 206,124 [2,2] [1,1] [1]
#CANCEL_POSITION= 208,126 [2,2] [1,1] [1]
#CANCEL_POSITION= 216,123 [2,2] [1,1] [1]
}

;UK Prepares To Attack Gabes
{
#NAME= UK Build Up Offensive - Tripoli -> Gabes
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,12
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 166,119
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tripoli
; 2nd Line - Alexandria
; 3rd Line - Tobruk
; 4th Line - Benghazi
#FRIENDLY_POSITION= 172,121
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;UK Prepares To Attack Souse
{
#NAME= UK Build Up Offensive - Gabes -> Sousse
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,12
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 167,114
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Gabes
; 2nd Line - Alexandria
; 3rd Line - Tobruk
; 4th Line - Benghazi
#FRIENDLY_POSITION= 166,119
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;UK Prepares To Attack Tunis
{
#NAME= UK Build Up Offensive - Sousse -> Tunis
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,12
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 167,112
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Sousse
; 2nd Line - Alexandria
; 3rd Line - Tobruk
; 4th Line - Benghazi
#FRIENDLY_POSITION= 167,114
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;UK Prepares To Attack El Aghelia
{
#NAME= UK Build Up Offensive (Canada) - Benghazi -> El Aghelia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 184,126
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Benghazi
; 2nd Line - Tobruk
; 3rd Line - Alexandria
#FRIENDLY_POSITION= 186,122
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 206,124
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1st Line - 1 Axis unit within range of Alexandria OR
; 2nd Line - 1 Axis unit within range of Cairo OR
; 3rd Line - 1 Axis unit within range of Jerusalem
#CANCEL_POSITION= 206,124 [2,2] [1,1] [1]
#CANCEL_POSITION= 208,126 [2,2] [1,1] [1]
#CANCEL_POSITION= 216,123 [2,2] [1,1] [1]
}

;UK Prepares To Attack Sirte
{
#NAME= UK Build Up Offensive (Canada) - El Aghelia -> Sirte
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 179,124
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - El Aghelia
; 2nd Line - Alexandria
; 3rd Line - Tobruk
; 4th Line - Benghazi
#FRIENDLY_POSITION= 184,126
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1st Line - 1 Axis unit within range of Alexandria OR
; 2nd Line - 1 Axis unit within range of Cairo OR
; 3rd Line - 1 Axis unit within range of Jerusalem
#CANCEL_POSITION= 206,124 [2,2] [1,1] [1]
#CANCEL_POSITION= 208,126 [2,2] [1,1] [1]
#CANCEL_POSITION= 216,123 [2,2] [1,1] [1]
}

;UK Prepares To Attack Tripoli
{
#NAME= UK Build Up Offensive (Canada) - Sirte -> Tripoli
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 172,121
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Sirte
; 2nd Line - Alexandria
; 3rd Line - Tobruk
; 4th Line - Benghazi
#FRIENDLY_POSITION= 179,124
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1st Line - 1 Axis unit within range of Alexandria OR
; 2nd Line - 1 Axis unit within range of Cairo OR
; 3rd Line - 1 Axis unit within range of Jerusalem
#CANCEL_POSITION= 206,124 [2,2] [1,1] [1]
#CANCEL_POSITION= 208,126 [2,2] [1,1] [1]
#CANCEL_POSITION= 216,123 [2,2] [1,1] [1]
}

;UK Prepares To Attack Gabes
{
#NAME= UK Build Up Offensive (Canada) - Tripoli -> Gabes
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 166,119
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tripoli
; 2nd Line - Alexandria
; 3rd Line - Tobruk
; 4th Line - Benghazi
#FRIENDLY_POSITION= 172,121
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;UK Prepares To Attack Souse
{
#NAME= UK Build Up Offensive (Canada) - Gabes -> Sousse
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 167,114
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Gabes
; 2nd Line - Alexandria
; 3rd Line - Tobruk
; 4th Line - Benghazi
#FRIENDLY_POSITION= 166,119
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;UK Prepares To Attack Tunis
{
#NAME= UK Build Up Offensive (Canada) - Sousse -> Tunis
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
; length of zero means it will take immediate effect
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
#GOAL_POSITION= 167,112
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Sousse
; 2nd Line - Alexandria
; 3rd Line - Tobruk
; 4th Line - Benghazi
#FRIENDLY_POSITION= 167,114
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Alexandria not tactically threatened
#TACTICAL_CONDITION= 206,124 [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - Build Up Offensive (France)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; France Prepares To Attack Belgium
{
#NAME= France Build Up Offensive - Brussels (Leaning Allied)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,8
#BUILD_LENGTH= 1
#LENGTH= 5
#RANGE= 15
#GOAL_POSITION= 155,80
#DATE= 1940/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Maginot
; 3rd Line - Maginot
; 4th Line - Maginot
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 162,85
#FRIENDLY_POSITION= 162,87
#FRIENDLY_POSITION= 160,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies (not fully active) and not surrendered AND
; 3rd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [0] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened
#TACTICAL_CONDITION= 151,84 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Cancel condition:
; 1st Line - 1 Axis unit with 4 tile range of Paris OR
; 2nd Line - 6 Axis units within 3 tile range of Maginot OR
; 3rd Line - 4 Axis units within 2 tile range of Maastricht
#CANCEL_POSITION= 151,84 [4,4] [1,1] [1]
#CANCEL_POSITION= 160,84 [3,3] [6,6] [1]
#CANCEL_POSITION= 157,79 [2,2] [4,4] [1]
}

; France Prepares To Attack Belgium
{
#NAME= France Build Up Offensive - Brussels (Leaning Axis)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,8
#BUILD_LENGTH= 1
#LENGTH= 5
#RANGE= 15
#GOAL_POSITION= 155,80
#DATE= 1940/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Maginot
; 3rd Line - Maginot
; 4th Line - Maginot
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 162,85
#FRIENDLY_POSITION= 162,87
#FRIENDLY_POSITION= 160,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Axis (not fully active) and not surrendered AND
; 3rd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [1] [0] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened
#TACTICAL_CONDITION= 151,84 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Cancel condition:
; 1st Line - 1 Axis unit with 4 tile range of Paris OR
; 2nd Line - 6 Axis units within 3 tile range of Maginot OR
; 3rd Line - 4 Axis units within 2 tile range of Maastricht
#CANCEL_POSITION= 151,84 [4,4] [1,1] [1]
#CANCEL_POSITION= 160,84 [3,3] [6,6] [1]
#CANCEL_POSITION= 157,79 [2,2] [4,4] [1]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - Build Up Offensive (USA)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USA prepares to attack Oran:
{
#NAME= USA Build Up Offensive - Oran
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,12
#BUILD_LENGTH= 1
#LENGTH= 5
#RANGE= 15
; Oran
#GOAL_POSITION= 145,115
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Mellila
#FRIENDLY_POSITION= 141,116
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - 1 or more Axis units within range of Tangier
#CANCEL_POSITION= 136,116 [3,3] [1,1] [1]
}

; USA prepares to attack Oran:
{
#NAME= USA Build Up Offensive - Algiers
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,12
#BUILD_LENGTH= 1
#LENGTH= 5
#RANGE= 15
; Algiers
#GOAL_POSITION= 152,113
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Oran
#FRIENDLY_POSITION= 145,115
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - 1 or more Axis units within range of Tangier
#CANCEL_POSITION= 136,116 [3,3] [1,1] [1]
}

; USA prepares to attack Tunis:
{
#NAME= USA Build Up Offensive - Tunis
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,12
#BUILD_LENGTH= 4
#LENGTH= 5
#RANGE= 15
; Tunis
#GOAL_POSITION= 167,112
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Algiers
#FRIENDLY_POSITION= 152,113
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set activate position:
; 1st Line - 3 Allied units within range of Algiers
#ACTIVATE_POSITION= 152,113 [6,6] [3,3] [2]
; Set cancel position:
; 1st Line - 1 or more Axis units within range of Algiers
#CANCEL_POSITION= 152,113 [3,3] [1,1] [1]
}

{
#NAME= USA Build Up Offensive - Tunis -> Tripoli
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,12
#BUILD_LENGTH= 4
#LENGTH= 5
#RANGE= 15
; Tripoli
#GOAL_POSITION= 172,121
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tunis
#FRIENDLY_POSITION= 167,112
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Build Up Offensive - Tripoli -> Benghazi
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,12
#BUILD_LENGTH= 4
#LENGTH= 5
#RANGE= 15
; Benghazi
#GOAL_POSITION= 186,122
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tripoli
#FRIENDLY_POSITION= 172,121
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Build Up Offensive - Benghazi -> Tobruk
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,12
#BUILD_LENGTH= 4
#LENGTH= 5
#RANGE= 15
; Tobruk
#GOAL_POSITION= 194,122
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Benghazi
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Build Up Offensive - Tobruk -> Alexandria
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 4,12
#BUILD_LENGTH= 4
#LENGTH= 5
#RANGE= 15
; Alexandria
#GOAL_POSITION= 206,124
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tobruk
#FRIENDLY_POSITION= 194,122
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Build Up Offensive (Germany)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Germany Build Up Offensive - Lodz
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,7
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 8
; Lodz
#GOAL_POSITION= 185,77
#DATE= 1939/09/01
#STEAL= 2
; Set friendly positions:
; 1st Line - Breslau
#FRIENDLY_POSITION= 180,79
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis unit in Lodz
#CANCEL_POSITION= 185,77 [0,0] [1,1] [1]
}

; Germany prepares to attack Poland:
{
#NAME= Germany Build Up Offensive - Kutno -> Warsaw
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,20
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
; Warsaw
#GOAL_POSITION= 188,76
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Kutno
#FRIENDLY_POSITION= 185,75
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis unit in Warsaw
#CANCEL_POSITION= 188,76 [0,0] [1,1] [1]
}

{
#NAME= Germany Build Up Offensive - Lodz -> Warsaw
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,20
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
; Warsaw
#GOAL_POSITION= 188,76
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Lodz
#FRIENDLY_POSITION= 185,77
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis unit in Warsaw
#CANCEL_POSITION= 188,76 [0,0] [1,1] [1]
}

{
#NAME= Germany Build Up Offensive - Bygoszcz -> Modlin
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 1
; Modlin
#GOAL_POSITION= 187,75
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Bygoszcz
#FRIENDLY_POSITION= 182,73
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - No Allied unit in Modlin
#CANCEL_POSITION= 187,75 [0,0] [0,0] [2]
}

; Germany prepares to attack Netherlands:
{
#NAME= Germany Build Up Offensive - The Hague (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,8
#BUILD_LENGTH= 4
#LENGTH= 1
#RANGE= 30
; The Hague
#GOAL_POSITION= 155,76
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; Osnabruck
; Warsaw
; German coastal and French border positions
#FRIENDLY_POSITION= 162,75
#FRIENDLY_POSITION= 188,76
#FRIENDLY_POSITION= 163,83
#FRIENDLY_POSITION= 165,85
#FRIENDLY_POSITION= 162,82
#FRIENDLY_POSITION= 161,80
#FRIENDLY_POSITION= 160,78
#FRIENDLY_POSITION= 160,79
#FRIENDLY_POSITION= 164,81
#FRIENDLY_POSITION= 160,73
#FRIENDLY_POSITION= 164,71
#FRIENDLY_POSITION= 165,68
#FRIENDLY_POSITION= 166,70
#FRIENDLY_POSITION= 164,73
#FRIENDLY_POSITION= 166,72
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; 1st Line - Axis unit in Warsaw
#ACTIVATE_POSITION= 188,76 [0,0] [1,1] [1]
; Set cancel position:
; 1st Line - Axis unit already in The Hague (due to possible Allied DoW)
#CANCEL_POSITION= 155,76 [0,0] [1,1] [1]
}

; Germany prepares to attack Luxembourg:
{
#NAME= Germany Build Up Offensive - Luxembourg (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 4
#LENGTH= 1
#RANGE= 30
; Luxembourg
#GOAL_POSITION= 159,82
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; Coblenz
; Warsaw
; German coastal and French border positions
#FRIENDLY_POSITION= 161,80
#FRIENDLY_POSITION= 188,76
#FRIENDLY_POSITION= 163,83
#FRIENDLY_POSITION= 165,85
#FRIENDLY_POSITION= 162,82
#FRIENDLY_POSITION= 161,80
#FRIENDLY_POSITION= 160,78
#FRIENDLY_POSITION= 160,79
#FRIENDLY_POSITION= 164,81
#FRIENDLY_POSITION= 160,73
#FRIENDLY_POSITION= 164,71
#FRIENDLY_POSITION= 165,68
#FRIENDLY_POSITION= 166,70
#FRIENDLY_POSITION= 164,73
#FRIENDLY_POSITION= 166,72
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; 1st Line - Axis unit in Warsaw
#ACTIVATE_POSITION= 188,76 [0,0] [1,1] [1]
; Set cancel position:
; 1st Line - Axis unit already in Luxembourg (due to possible Allied DoW)
#CANCEL_POSITION= 159,82 [0,0] [1,1] [1]
}

; Germany prepares to attack Belgium:
{
#NAME= Germany Build Up Offensive - Brussels (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,15
#BUILD_LENGTH= 4
#LENGTH= 1
#RANGE= 30
; Brussels
#GOAL_POSITION= 155,80
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; Cologne
; Warsaw
; German coastal and French border positions
#FRIENDLY_POSITION= 160,79
#FRIENDLY_POSITION= 188,76
#FRIENDLY_POSITION= 163,83
#FRIENDLY_POSITION= 165,85
#FRIENDLY_POSITION= 162,82
#FRIENDLY_POSITION= 161,80
#FRIENDLY_POSITION= 160,78
#FRIENDLY_POSITION= 160,79
#FRIENDLY_POSITION= 164,81
#FRIENDLY_POSITION= 160,73
#FRIENDLY_POSITION= 164,71
#FRIENDLY_POSITION= 165,68
#FRIENDLY_POSITION= 166,70
#FRIENDLY_POSITION= 164,73
#FRIENDLY_POSITION= 166,72
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; 1st Line - Axis unit in Warsaw
#ACTIVATE_POSITION= 188,76 [0,0] [1,1] [1]
; Set cancel position:
; 1st Line - Axis unit already in Brussels (due to possible Allied DoW)
#CANCEL_POSITION= 155,80 [0,0] [1,1] [1]
}

; Germany prepares to attack Yugoslavia:
{
#NAME= Germany Build Up Offensive - Zagreb (Yugoslavia Allied)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Zagreb
#GOAL_POSITION= 178,92
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Graz
; 2nd Line - Paris
; 3rd Line - Rome
; 4th Line - Taranto
; 5th Line - Palermo
#FRIENDLY_POSITION= 177,89
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 171,101
#FRIENDLY_POSITION= 179,104
#FRIENDLY_POSITION= 173,109
; Set variable conditions:
; 1st Line - Yugoslavia politically Allied and not surrendered
#VARIABLE_CONDITION= 120 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis unit in Zagreb
#CANCEL_POSITION= 178,92 [0,0] [1,1] [1]
}

; Germany prepares to attack Yugoslavia:
{
#NAME= Germany Build Up Offensive - Belgrade (Yugoslavia Allied)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Belgrade
#GOAL_POSITION= 187,94
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Szeged
; 2nd Line - Paris
; 3rd Line - Rome
; 4th Line - Taranto
; 5th Line - Palermo
#FRIENDLY_POSITION= 186,91
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 171,101
#FRIENDLY_POSITION= 179,104
#FRIENDLY_POSITION= 173,109
; Set variable conditions:
; 1st Line - Yugoslavia politically Allied and not surrendered
#VARIABLE_CONDITION= 120 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis unit in Belgrade
#CANCEL_POSITION= 187,94 [0,0] [1,1] [1]
}

; Germany prepares to attack Yugoslavia:
{
#NAME= Germany Build Up Offensive - Novi Sad (Yugoslavia Allied)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Novi Sad
#GOAL_POSITION= 185,93
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Szeged
; 2nd Line - Paris
; 3rd Line - Rome
; 4th Line - Taranto
; 5th Line - Palermo
#FRIENDLY_POSITION= 186,91
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 171,101
#FRIENDLY_POSITION= 179,104
#FRIENDLY_POSITION= 173,109
; Set variable conditions:
; 1st Line - Yugoslavia politically Allied and not surrendered
#VARIABLE_CONDITION= 120 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis unit in Novi Sad
#CANCEL_POSITION= 185,93 [0,0] [1,1] [1]
}

{
#NAME= Germany Build Up Offensive - Novi Sad -> Kragujevac (Yugoslavia Allied)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Kragujevac
#GOAL_POSITION= 188,96
#DATE= 1939/09/01
#STEAL= 2
; Set friendly positions:
; 1st Line - Novi Sad
#FRIENDLY_POSITION= 185,93
; Set variable conditions:
; 1st Line - Yugoslavia politically Allied and not surrendered
#VARIABLE_CONDITION= 120 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis unit in Kragujevac
#CANCEL_POSITION= 188,96 [0,0] [1,1] [1]
}

; Germany prepares to attack Yugoslavia:
{
#NAME= Germany Build Up Offensive - Novi Sad (DoW Historical)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 2
#LENGTH= 1
#RANGE= 8
; Novi Sad
#GOAL_POSITION= 185,93
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Budapest
; 2nd Line - Paris
; 3rd Line - Rome
; 4th Line - Taranto
; 5th Line - Palermo
#FRIENDLY_POSITION= 184,88
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 171,101
#FRIENDLY_POSITION= 179,104
#FRIENDLY_POSITION= 173,109
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
; 3rd Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 52 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis unit in Novi Sad
#CANCEL_POSITION= 185,93 [0,0] [1,1] [1]
}

; Germany prepares to attack Yugoslavia:
{
#NAME= Germany Build Up Offensive - Belgrade (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,6
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 40
; Belgrade
#GOAL_POSITION= 187,94
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Bratislava
; 2nd Line - Paris
; 3rd Line - Rome
; 4th Line - Taranto
; 5th Line - Palermo
#FRIENDLY_POSITION= 181,86
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 171,101
#FRIENDLY_POSITION= 179,104
#FRIENDLY_POSITION= 173,109
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis unit in Belgrade
#CANCEL_POSITION= 187,94 [0,0] [1,1] [1]
}

; Germany prepares to attack Greece:
{
#NAME= Germany Build Up Offensive - Skopje -> Thessaloniki (Greece Allied)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 5
; Thessaloniki
#GOAL_POSITION= 192,104
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Skopje
#FRIENDLY_POSITION= 189,101
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - Greece politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 46 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Belgrade has an Axis unit
; This way either Yugoslavia is an ally or conquered to activate the attack on Greece
#ACTIVATE_POSITION= 187,94 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Greece:
{
#NAME= Germany Build Up Offensive - Thessaloniki -> Larissa (Greece Allied)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 5
; Larissa
#GOAL_POSITION= 191,106
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Thessaloniki
#FRIENDLY_POSITION= 192,104
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - Greece politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 46 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Belgrade has an Axis unit
; This way either Yugoslavia is an ally or conquered to activate the attack on Greece
#ACTIVATE_POSITION= 187,94 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Greece:
{
#NAME= Germany Build Up Offensive - Skopje -> Thessaloniki (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#SIZE= 1,4
#BUILD_LENGTH= 2
#LENGTH= 1
#RANGE= 5
; Thessaloniki
#GOAL_POSITION= 192,104
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Skopje
#FRIENDLY_POSITION= 189,101
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Belgrade has an Axis unit
; This way either Yugoslavia is an ally or conquered to activate the attack on Greece
#ACTIVATE_POSITION= 187,94 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Le Havre
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Le Havre
#GOAL_POSITION= 147,82
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Caen
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Caen
#GOAL_POSITION= 146,84
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Le Mans
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Le Mans
#GOAL_POSITION= 147,86
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Rennes
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Rennes
#GOAL_POSITION= 143,86
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> St Malo
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; St Malo
#GOAL_POSITION= 141,85
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Lorient
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Lorient
#GOAL_POSITION= 140,87
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Nantes
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Nantes
#GOAL_POSITION= 143,88
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Tours
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Tours
#GOAL_POSITION= 148,88
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Orleans
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Orleans
#GOAL_POSITION= 150,87
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Bourges
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Bourges
#GOAL_POSITION= 151,89
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Poitiers
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Poitiers
#GOAL_POSITION= 147,89
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> La Rochelle
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; La Rochelle
#GOAL_POSITION= 144,91
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Auxerre
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Auxerre
#GOAL_POSITION= 154,87
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Dijon
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Dijon
#GOAL_POSITION= 156,88
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Besacon
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Besacon
#GOAL_POSITION= 158,89
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Nancy
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Nancy
#GOAL_POSITION= 158,85
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Epinal
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Epinal
#GOAL_POSITION= 159,86
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Belfort
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Belfort
#GOAL_POSITION= 160,88
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Brest
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 8
; Brest
#GOAL_POSITION= 138,86
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Bordeaux
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
; Bordeaux
#GOAL_POSITION= 145,94
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Paris -> Bayonne
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Bayonne
#GOAL_POSITION= 144,98
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Maginot:
{
#NAME= Germany Build Up Offensive - Maginot (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 8
; Maginot
#GOAL_POSITION= 162,85
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Allied unit adjacent or within Maginot
#ACTIVATE_POSITION= 162,85 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Maginot:
{
#NAME= Germany Build Up Offensive - Maginot (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 8
; Maginot
#GOAL_POSITION= 162,87
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Allied unit adjacent or within Maginot
#ACTIVATE_POSITION= 162,87 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Maginot:
{
#NAME= Germany Build Up Offensive - Maginot (3)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 8
; Maginot
#GOAL_POSITION= 160,84
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Allied unit adjacent or within Maginot
#ACTIVATE_POSITION= 160,84 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Damascus
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,8
#BUILD_LENGTH= 3
#LENGTH= 10
#RANGE= 15
; Damascus
#GOAL_POSITION= 218,119
#DATE= 1941/03/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Jerusalem
#FRIENDLY_POSITION= 216,123
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Beirut
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,8
#BUILD_LENGTH= 3
#LENGTH= 10
#RANGE= 15
; Beirut
#GOAL_POSITION= 216,118
#DATE= 1941/03/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Damascus
#FRIENDLY_POSITION= 218,119
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Baghdad
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,8
#BUILD_LENGTH= 3
#LENGTH= 10
#RANGE= 15
; Baghdad
#GOAL_POSITION= 234,120
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Beirut
; 2nd Line - Damascus
; 3rd Line - Alexandria
; 4th Line - Cairo
#FRIENDLY_POSITION= 216,118
#FRIENDLY_POSITION= 218,119
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 208,126
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Lisbon (Spain Helper)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH=
#RANGE= 50
; Lisbon
#GOAL_POSITION= 128,108
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Berlin
; 2nd Line - Gibraltar
#FRIENDLY_POSITION= 173,74
#FRIENDLY_POSITION= 136,114
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - Portugal politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 87 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Odessa (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
; Odessa
#GOAL_POSITION= 207,90
#DATE= 1939/09/01
#STEAL= 2
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Proskurov (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
; Proskurov
#GOAL_POSITION= 199,83
#DATE= 1939/09/01
#STEAL= 2
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Kaunas (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
; Kaunas
#GOAL_POSITION= 194,68
#DATE= 1939/09/01
#STEAL= 2
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Kiev (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
; Kiev
#GOAL_POSITION= 207,80
#DATE= 1939/09/01
#STEAL= 2
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Minsk (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
; Minsk
#GOAL_POSITION= 201,71
#DATE= 1939/09/01
#STEAL= 2
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Riga (DoW Early)
#POPUP=
#FLAG= 1
#TYPE= 3
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 2
#LENGTH= 1
#RANGE= 50
; Riga
#GOAL_POSITION= 194,62
#DATE= 1941/02/10
#STEAL= 2
; Set friendly positions:
; 1st Line - Warsaw
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 188,76
#FRIENDLY_POSITION= 187,94
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - USSR politically Allied (not fully active) and not surrendered
; 3rd Line - Romania politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Orsha (DoW Early)
#POPUP=
#FLAG= 1
#TYPE= 3
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 2
#LENGTH= 1
#RANGE= 50
; Orsha
#GOAL_POSITION= 206,69
#DATE= 1941/02/10
#STEAL= 2
; Set friendly positions:
; 1st Line - Warsaw
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 188,76
#FRIENDLY_POSITION= 187,94
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - USSR politically Allied (not fully active) and not surrendered
; 3rd Line - Romania politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Zhitomir (DoW Early)
#POPUP=
#FLAG= 1
#TYPE= 3
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 2
#LENGTH= 1
#RANGE= 50
; Zhitomir
#GOAL_POSITION= 203,81
#DATE= 1941/02/10
#STEAL= 2
; Set friendly positions:
; 1st Line - Vienna
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 265,59
#FRIENDLY_POSITION= 187,94
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - USSR politically Allied (not fully active) and not surrendered
; 3rd Line - Romania politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Riga (DoW Historical)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 2
#LENGTH= 1
#RANGE= 50
; Riga
#GOAL_POSITION= 194,62
#DATE= 1941/04/15
#STEAL= 2
; Set friendly positions:
; 1st Line - Warsaw
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 188,76
#FRIENDLY_POSITION= 187,94
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - USSR politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Orsha (DoW Historical)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 2
#LENGTH= 1
#RANGE= 50
; Orsha
#GOAL_POSITION= 206,69
#DATE= 1941/04/15
#STEAL= 2
; Set friendly positions:
; 1st Line - Warsaw
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 188,76
#FRIENDLY_POSITION= 187,94
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - USSR politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Zhitomir (DoW Historical)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 2
#LENGTH= 1
#RANGE= 50
; Zhitomir
#GOAL_POSITION= 203,81
#DATE= 1941/04/15
#STEAL= 2
; Set friendly positions:
; 1st Line - Vienna
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 265,59
#FRIENDLY_POSITION= 187,94
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - USSR politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; No Allied units within range of Paris
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Kaunas
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Kaunas
#GOAL_POSITION= 194,68
#DATE= 1941/05/29
#STEAL= 3
; Set friendly positions:
; 1st Line - Johannisburg
#FRIENDLY_POSITION= 190,71
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - USSR politically Allied and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Grodno
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Grodno
#GOAL_POSITION= 193,71
#DATE= 1941/05/29
#STEAL= 3
; Set friendly positions:
; 1st Line - Johannisburg
#FRIENDLY_POSITION= 190,71
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - USSR politically Allied and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Bialystok
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
; Bialystok
#GOAL_POSITION= 192,73
#DATE= 1941/05/29
#STEAL= 3
; Set friendly positions:
; 1st Line - Johannisburg
#FRIENDLY_POSITION= 190,71
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - USSR politically Allied and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Riga -> Parnu
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Parnu
#GOAL_POSITION= 195,57
#DATE= 1941/05/29
#STEAL= 2
; Set friendly positions:
; 1st Line - Riga
#FRIENDLY_POSITION= 194,62
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Parnu -> Kuressaare
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Kuressaare
#GOAL_POSITION= 191,57
#DATE= 1941/05/29
#STEAL= 2
; Set friendly positions:
; 1st Line - Parnu
#FRIENDLY_POSITION= 195,57
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - Dnepropetrovsk -> Sevastapol
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Sevastapol
#GOAL_POSITION= 212,96
#DATE= 1941/05/29
#STEAL= 2
; Set friendly positions:
; 1st Line - Dnepropetrovsk
#FRIENDLY_POSITION= 215,85
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Saratov -> Kuybyshev
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,8
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Kuybyshev
#GOAL_POSITION= 245,72
#DATE= 1941/05/29
#STEAL= 2
; Set friendly positions:
; 1st Line - Saratov
#FRIENDLY_POSITION= 237,77
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - Kuybyshev -> Perm
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,10
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Perm
#GOAL_POSITION= 257,58
#DATE= 1941/05/29
#STEAL= 2
; Set friendly positions:
; 1st Line - Kuybyshev
#FRIENDLY_POSITION= 245,72
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - (Hungary) Proskurov (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 52
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 15
; Proskurov
#GOAL_POSITION= 199,83
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Budapest
#FRIENDLY_POSITION= 184,88
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Budapest not tactically threatened
#TACTICAL_CONDITION= 184,88 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - (Romania) Odessa (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 93
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 15
; Odessa
#GOAL_POSITION= 207,90
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Bucharest
#FRIENDLY_POSITION= 198,95
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened
#TACTICAL_CONDITION= 198,95 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the USSR:
{
#NAME= Germany Build Up Offensive - (Bulgaria) Odessa (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 19
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 15
; Odessa
#GOAL_POSITION= 207,90
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Bucharest
#FRIENDLY_POSITION= 198,95
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Sophia not tactically threatened
#TACTICAL_CONDITION= 192,100 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Romania:
{
#NAME= Germany Build Up Offensive - (Romania) Odessa -> Zaporizhia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 93
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 10
; Zaporizhia
#GOAL_POSITION= 215,87
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Odessa
#FRIENDLY_POSITION= 207,90
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened
#TACTICAL_CONDITION= 198,95 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Bulgaria:
{
#NAME= Germany Build Up Offensive - (Bulgaria) Odessa -> Kremenchuk
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 19
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 10
; Kremenchuk
#GOAL_POSITION= 212,84
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Odessa
#FRIENDLY_POSITION= 207,90
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Sophia not tactically threatened
#TACTICAL_CONDITION= 192,100 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Spain:
{
#NAME= Germany Build Up Offensive - (Spain) Odessa -> Cherkasy
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 99
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 10
; Cherkasy
#GOAL_POSITION= 210,83
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Odessa
#FRIENDLY_POSITION= 207,90
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Madrid not tactically threatened
#TACTICAL_CONDITION= 139,104 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Gibraltar:
{
#NAME= Germany Build Up Offensive - (Spain) Madrid -> Gibraltar
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 99
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Gibraltar
#GOAL_POSITION= 136,114
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Madrid
#FRIENDLY_POSITION= 139,104
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 99 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Madrid not tactically threatened
#TACTICAL_CONDITION= 139,104 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Portugal:
{
#NAME= Germany Build Up Offensive - (Spain) Madrid -> Lisbon
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 99
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,8
#BUILD_LENGTH= 3
#LENGTH= 1
#RANGE= 50
; Lisbon
#GOAL_POSITION= 128,108
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Madrid
; 2nd Line - Gibraltar
#FRIENDLY_POSITION= 139,104
#FRIENDLY_POSITION= 136,114
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 99 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Madrid not tactically threatened
#TACTICAL_CONDITION= 139,104 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Build Up Offensive - (Finland) Helsinki -> Archangel
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 39
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 20
#RANGE= 15
; Archangel
#GOAL_POSITION= 227,35
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Helsinki
#FRIENDLY_POSITION= 195,51
; Set variable conditions:
; 1st Line - USSR politically Allied and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set activate position (no allied units in Archangel)
#ACTIVATE_POSITION= 227,35 [0,0] [0,0] [2]
; Set cancel position (two Allied units within 2 tiles of Helsinki).
#CANCEL_POSITION= 195,51 [2,2] [2,2] [2]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Build Up Offensive (Italy)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Italy prepares to attack France:
{
#NAME= Italy Build Up Offensive - Torino -> Nice (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 15
; Nice
#GOAL_POSITION= 160,97
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Torino
#FRIENDLY_POSITION= 162,94
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis AND 
; 3rd Line - USSR politically Allied and not yet fully mobilized
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [0] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened AND
#TACTICAL_CONDITION= 173,74 [1]
#TACTICAL_CONDITION= 171,101 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy prepares to attack France:
{
#NAME= Italy Build Up Offensive - Torino -> Monaco
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Monaco
#GOAL_POSITION= 162,96
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Torino
#FRIENDLY_POSITION= 162,94
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis AND 
; 3rd Line - USSR politically Allied and not yet fully mobilized
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened AND
#TACTICAL_CONDITION= 173,74 [1]
#TACTICAL_CONDITION= 171,101 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy prepares to attack France:
{
#NAME= Italy Build Up Offensive - Monaco -> Nice
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Nice
#GOAL_POSITION= 160,97
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Monaco
#FRIENDLY_POSITION= 162,96
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
; 2nd Line - Italy politically aligned with Axis
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened AND
#TACTICAL_CONDITION= 173,74 [1]
#TACTICAL_CONDITION= 171,101 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy prepares to attack France:
{
#NAME= Italy Build Up Offensive - Nice -> Marseille
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Marseille
#GOAL_POSITION= 157,97
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; Nice, Monaco
#FRIENDLY_POSITION= 160,97
#FRIENDLY_POSITION= 162,96
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
; 2nd Line - Italy politically aligned with Axis
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened AND
#TACTICAL_CONDITION= 173,74 [1]
#TACTICAL_CONDITION= 171,101 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy prepares to attack France:
{
#NAME= Italy Build Up Offensive - Marseilles -> Toulouse
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Toulouse
#GOAL_POSITION= 149,97
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; Marseilles, Nice, Monaco
#FRIENDLY_POSITION= 157,97
#FRIENDLY_POSITION= 160,97
#FRIENDLY_POSITION= 162,96
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered 
; 2nd Line - Italy politically aligned with Axis
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened AND
#TACTICAL_CONDITION= 173,74 [1]
#TACTICAL_CONDITION= 171,101 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy prepares to attack France:
{
#NAME= Italy Build Up Offensive - Toulouse -> Bordeaux
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 15
; Bordeaux
#GOAL_POSITION= 145,94
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Toulouse
#FRIENDLY_POSITION= 149,97
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered 
; 2nd Line - Italy politically aligned with Axis
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened AND
#TACTICAL_CONDITION= 173,74 [1]
#TACTICAL_CONDITION= 171,101 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Build Up Offensive - Jerusalem -> Damascus
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 3
#LENGTH= 10
#RANGE= 15
; Damascus
#GOAL_POSITION= 218,119
#DATE= 1940/06/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Jerusalem
; 2nd Line - Alexandria
; 3rd Line - Cairo
#FRIENDLY_POSITION= 216,123
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 208,126
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Build Up Offensive - Damascus -> Baghdad
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 3
#LENGTH= 10
#RANGE= 15
; Baghdad
#GOAL_POSITION= 234,120
#DATE= 1940/06/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Damascus
; 2nd Line - Alexandria
; 3rd Line - Cairo
#FRIENDLY_POSITION= 218,119
#FRIENDLY_POSITION= 206,124
#FRIENDLY_POSITION= 208,126
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy prepares to attack Yugoslavia:
{
#NAME= Italy Build Up Offensive - Dijon -> Ljubljana (Build Up)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 12
; Ljubljana
#GOAL_POSITION= 176,91
#DATE= 1939/09/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Dijon
; 2nd Line - Paris
; 3rd Line - Brest
#FRIENDLY_POSITION= 156,88
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 138,86
#FRIENDLY_POSITION= 143,82
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered AND
; 3rd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened AND
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
#TACTICAL_CONDITION= 171,101 [1]
#TACTICAL_CONDITION= 151,84 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy prepares to attack Greece:
{
#NAME= Italy Build Up Offensive - Salzburg -> Ioannina (Post Yugoslavia)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#SIZE= 1,5
#BUILD_LENGTH= 2
#LENGTH= 1
#RANGE= 20
; Ioannina
#GOAL_POSITION= 188,107
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Salzburg
; 2nd Line - Budapest
; 3rd Line - Paris
; 4th Line - Brest
; 5th Line - Bordeaux
; 6th Line - Rome
; 7th Line - Taranto
; 8th Line - Palermo
; 9th Line - Belgrade
#FRIENDLY_POSITION= 172,87
#FRIENDLY_POSITION= 184,88
#FRIENDLY_POSITION= 138,86
#FRIENDLY_POSITION= 145,94
#FRIENDLY_POSITION= 171,101
#FRIENDLY_POSITION= 179,104
#FRIENDLY_POSITION= 173,109
#FRIENDLY_POSITION= 143,82
#FRIENDLY_POSITION= 187,94
; Set variable conditions:
; 2nd Line - Italy politically aligned with Axis and not surrendered AND
; 3rd Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 52 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened AND
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
#TACTICAL_CONDITION= 171,101 [1]
#TACTICAL_CONDITION= 151,84 [1]
; Belgrade has an Axis unit
; This way either Yugoslavia is an ally or conquered to activate the attack on Greece
#ACTIVATE_POSITION= 187,94 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}